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PostPosted: Sat Mar 15, 2014 2:59 am 
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Joined: Tue Apr 16, 2013 7:10 am
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Tanks are really difficult to get into a jungle. In real life, it was said that it couldn't be done, but then the Japanese did it in 1941 with light tanks, and the Australians did it in New Guinea with M5 Stuarts and then Matilda IIs. The US, of course, followed that up with mass deployments of Shermans in the island-hopping campaigns. In Vietnam, too, there was much angst about deploying tanks to the conflict amongst Australians, but when we sent a Squadron of Centurions there they proved incredibly effective in supporting operations. Where they could get in, they resulted in a massive increase in enemy casualties and slight decrease in friendly casualties during assaults on VC bunker complexes.

The caveat to that, of course, is that the tanks can't go everywhere. Between vines and vegetation getting under them (either by making a tank 'belly out' on obstacles or getting caught between track links and in road wheels), trees slowing or stopping them, or worst of all, the boggy, muddy ground getting them stuck, tanks are difficult to get anywhere off road.

I think it would be great in future to see gear cards for various types of specialist ammunition for the rocket launchers- canister, incendiary, smoke, gas, submunition, minefield... the possibilities are endless. Even with a relatively simple weapon like the 84mm Carl Gustaf Rocket Launcher, there is an incredible array of munitions available, all of which are appropriate to the level of technology available in the MC universe.


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