It is currently Sat Sep 19, 2020 1:12 pm

All times are UTC [ DST ]





Post new topic Reply to topic  [ 50 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next
  Print view Previous topic | Next topic 
Author Message
 Post subject: Re: Movement modifiers
PostPosted: Tue Apr 22, 2014 10:21 am 
Offline

Joined: Wed Mar 05, 2014 10:36 am
Posts: 58
Hmmm...

If you have 5MV and get +1MV, you can move up to 12 inches per turn. But, if you receive some M modifier +1, you could think you can move up to 13 inches, but no - you can move up to 12 inches as it is double MV. So you waste this +1M effect (unless you move through rough terrain).


Top
 Profile  
 
 Post subject: Re: Movement modifiers
PostPosted: Tue Apr 22, 2014 11:18 am 
Offline

Joined: Sat Jul 06, 2013 7:38 pm
Posts: 288
Location: Gothenburg, Sweden
Yes, I must say that I have not seen that many Movement modifier that are positive. I can only remember negative ones as per terrain rules.


Top
 Profile  
 
 Post subject: Re: Movement modifiers
PostPosted: Tue Apr 22, 2014 11:29 am 
Offline
User avatar

Joined: Mon Mar 17, 2014 8:56 am
Posts: 38
Location: Germany, Göttingen
The Femoral Enhancement of Cybertronic is a positive Movement modifier.

But when you look in the rules on p.27 you find:
Quote:
For Example: A Model with a Movement Value of 5 makes a Run Action. The Model receives a +2” Modifier to Movement, this means that the total Movement that the Model is allowed to travel is equal to 12” (Movement Value: 5 multiplied by 2 for the Run Action and a +2” Modifier).


This clearly says you can get more movement per activation than MV x2.


Top
 Profile  
 
 Post subject: Re: Movement modifiers
PostPosted: Tue Apr 22, 2014 11:48 am 
Offline

Joined: Wed Mar 05, 2014 10:36 am
Posts: 58
Bauhaus "the moment has come" for CC warlord units


Top
 Profile  
 
 Post subject: Re: Movement modifiers
PostPosted: Tue Apr 22, 2014 12:17 pm 
Offline

Joined: Sat Jul 06, 2013 7:38 pm
Posts: 288
Location: Gothenburg, Sweden
the_real_Deus wrote:
The Femoral Enhancement of Cybertronic is a positive Movement modifier.

But when you look in the rules on p.27 you find:
Quote:
For Example: A Model with a Movement Value of 5 makes a Run Action. The Model receives a +2” Modifier to Movement, this means that the total Movement that the Model is allowed to travel is equal to 12” (Movement Value: 5 multiplied by 2 for the Run Action and a +2” Modifier).


This clearly says you can get more movement per activation than MV x2.


It indeed say that, but the example above did not take Maximum movement rule on page 7 (pdf) into consideration and should be a invalid example that should be corrected as what the Prodos Team has stated should be correct.

Modifiers, unless stated otherwise, always
affect the Model’s Movement not a Model’s
Movement Value.

The maximum distance a Model can travel in inches in one Game Turn is twice its modified Movement Value.

viewtopic.php?f=17&t=1087&sid=c0556b16f3a912e36723fc181017bf58#p10390


Top
 Profile  
 
 Post subject: Re: Movement modifiers
PostPosted: Tue Apr 22, 2014 1:42 pm 
Offline

Joined: Wed Mar 05, 2014 10:36 am
Posts: 58
But in this case, why Prodos decided on such complication? If the M gives no benefits other than rough terrain ignoring, why it is made this way? Also the Bauhaus' "the moment has come" is totally useless for 15 points. As 2 inches movement increase I can take with "schenll schnell schnell" and thats more efficently and give me benefit with longer charge.

I know I am the biggest complaining jerk here, but thats another unclear rule, that gets more complicated with designers answer. And the prodos even do not wish to visit this forum. They even do not put link here on their new site.


Top
 Profile  
 
 Post subject: Re: Movement modifiers
PostPosted: Tue Apr 22, 2014 2:27 pm 
Offline
User avatar

Joined: Thu Feb 28, 2013 4:44 pm
Posts: 418
Location: San Fransisco Bay Area
The link to the old site directs you to the new site, what is wrong with that.

The guys at Prodos are busy and have been at convention events for the past two weekends cut them some slack. We are finally getting answers and they are visiting the forums more often.


Top
 Profile  
 
 Post subject: Re: Movement modifiers
PostPosted: Tue Apr 22, 2014 4:08 pm 
Offline

Joined: Sat Jul 06, 2013 7:38 pm
Posts: 288
Location: Gothenburg, Sweden
There is a link to the forums on the new webpage, just enter the page and scroll down just below the small explore square right at the start.


Top
 Profile  
 
 Post subject: Re: Movement modifiers
PostPosted: Tue Apr 22, 2014 4:20 pm 
Offline

Joined: Wed Mar 27, 2013 9:34 am
Posts: 253
Pax wrote:

Modifiers, unless stated otherwise, always
affect the Model’s Movement not a Model’s
Movement Value.

The maximum distance a Model can travel in inches in one Game Turn is twice its modified Movement Value.

viewtopic.php?f=17&t=1087&sid=c0556b16f3a912e36723fc181017bf58#p10390


Aye, that is true. But it is also defined on page 27 (14 on the PDF) of the rulebook that (and I qoute) "The Movement Value is a number stated on the Model's Stat Card and Movement is the distance that a model can travel depending on the Type of Action Made." Now, one could argue that the definition of "Movement" is how far you can travel, and it would be prudent then to assume that a flat modifier to "Movement" would increase the total movement allowed per turn, but it would -not- multiply due to engage or run. It is a total movement bonus. This is further supported by the example below this piece of text which has already been qouted in the thread. Thus, this makes "The moment has come" and "Femoral Enhancement" abilities worth taking, rather than the very situational buff you would get from being able to move slightly further through terrain. To me, that is the only logical conclusion. Thus, it would read like this;

Modifiers to Movement Value change the value before any modifiers.

Modifiers to Movement adds a flat value total to one move action per turn, and is added last, after any modifiers.


Top
 Profile  
 
 Post subject: Re: Movement modifiers
PostPosted: Fri Apr 25, 2014 6:41 am 
Offline

Joined: Sat Jul 06, 2013 7:38 pm
Posts: 288
Location: Gothenburg, Sweden
Jarek answered the Movement question on Facebook in relation to another discussion about movement and powers.
https://www.facebook.com/groups/3578126 ... 123262716/

Quote:
yes, the MVx2 is the golden rule, we have +X" to distance cards in game to counter an opponent's cards/abilities in play which are affecting your model's ability to travel maximum movement allowance or you can use it if a model travels through light/heavy terrain to negate negative modifiers.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 50 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next

All times are UTC [ DST ]


Who is online

Users browsing this forum: Google [Bot] and 5 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron



Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
skymiles_red v1.0.1 designed by Team -Programming forum-سيارات للبيع .