Prodos Games LTD Forum

Aggressor Handgun
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Author:  Stubram [ Wed Mar 25, 2015 4:33 pm ]
Post subject:  Aggressor Handgun

There's 2 different versions - the Warlords/Lord/Blood Beret version, (St12 RoF2), and the NCO version, which is pants (St11 RoF1).

Which is correct? Or is the NCO one a misprint and should be a different weapon?

On that note, in HotSS, Imperial Warlords are told to use the stats from the NCO's Aggressor. Is this deliberate, or is this a mistake too? Why would a custom Warlord have to choose the rubbish NCO one?

Author:  Stubram [ Mon Mar 30, 2015 3:25 pm ]
Post subject:  Re: Aggressor Handgun

Help meeeeeeeee!

Author:  Bergqvist [ Mon Mar 30, 2015 5:12 pm ]
Post subject:  Re: Aggressor Handgun

I'd just play it like it says in the stats. Think of it as two different weapons from the same series. Like Beretta 92 and 87 in the real world. Besides, Imperial gets an update in a few days. Just wait and see.

Author:  Vineheart01 [ Tue Jul 07, 2015 5:35 am ]
Post subject:  Re: Aggressor Handgun

Not the only time they have different stats for the same rule.

Ever read all of your Smoke Screen rules? Theres FOUR different rules from four different units, but its all called the same dang thing.

Really wish the one that Mourning Wolves can get was the standard one, even if it eats a shooting action rather than a card like Trenchers do.

Author:  ADG_Wraith [ Tue Jul 07, 2015 7:58 am ]
Post subject:  Re: Aggressor Handgun

Yeah, I believe the rules crew are on top of this one, and correcting any instances where the same weapon has a different profile. Expect the full Imperial PDF to be corrected on this score (and many more!)

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