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|Bonus to skill explanation
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|Author:||KasparStavro [ Sun Oct 04, 2015 12:18 pm ]|
|Post subject:||Bonus to skill explanation|
I am new to the forums and its my first topic.
So again hello all
I have a question about game effects of different skills/cards bonus.
On couple cards ,effects of those cards is printed as follows
-1: "Target squad gains Heal (3+)".
On different card it is printed: 2- Target squad gains Heal (+1 )
What does each print mean :
first - that literally squad gains the rule heal on lvl 3, right? what if the model already has heal? does it add up?
second - that squad gains what actually ? heal =1 or if it has already a heal skill - it gains bonus modifier to this skill ?
there are a number of cards that are written not clearly to me.
please help me explain this rules.
|Author:||ADG_Wraith [ Tue Oct 06, 2015 12:46 pm ]|
|Post subject:||Re: Bonus to skill explanation|
Heal (X) means that Heal rolls can be taken, with a successful roll on that number or lower. If it's (+X), then you add that ability to the heal ability, with a maximum value of (8). For example, if a Cybertronic unit is within 12" of Commander Dr Diana, they get Heal (2). If they then have a Medipack card (+3) and Painkiller Tablets (+1), they get Heal (6).
The same goes for any skill that has a value in brackets- things like Camouflage (X), Fear (X).
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