robertidaniel wrote:
My and my friends have just started playing warzone and we too found some flaws. Most of the were mentioned in this thread (like similar names for stats, weapons, inconsitencies in rules) but from the perspective of someone who didn't play warzone before we could say that:
1. There are too many special rules in every book. I understand that a unit can have 2 special rules and some generic ones, but the way we see it - it's impossible to remeber what your units can reallly do on the battelfield.
2. Some special rules are extremly complicated (like Bauhaus Marshal / Captain supply tokens).
3. I know that hardcore warzone players may disagree, but i think that close combat needs some changes. It's hard to "see"" CC fights in your head the way they are now. For me, all models engaged in CC should be able to make some kind of action at the same time, like attack, counterattack, parry, dodge. The way i see fight right now - one guy runs to the other (engages). If he has one action point left - he strikes at the enemy, who patiently wait if his armor will save him. If it will, he still waits. For his turn of course - maybe, just maybe he will be activated to strike back. If not, he receives another strike and waits for armor to save him. It' just unnatural and takes away the narrative element of the game. If i tried to make a battle report after the game and describe a CC duel of two lords i would be unable to imagine it.
4. Again, this one may seem strange for those that know warzone for years, but i would love to see some kind of fluff entry for each unit in every book. For me, special rules and stats of each unit should be justified in each units backgrounds.
1. I agree with this to a degree. I find most of the problem is that they decide to give extra special names to the special skills. Perfect example, is Strike into the Heart of Darkness, it's just predator senses, why no just call it Predator senses?
2. The Marshal needs more than 1 or 2 Kapitans to be effective. And he's very pricey. But as far as Supply tokens go, just think of them as Resource Cards for a squad, that don't refresh. Basically, anytime a Kapitan or his squad kill an enemy model (or you t2b remaining Resource Cards at the end of your turn), you get a Supply token. At any point in the Kapitans squad activation, use or "burn" one of your Supply tokens to get a cool boost. A hussar can only be given 1 skill per turn though!
4. In the pre-1.5 books the units did have fluff with them! I still have the digital copies of the all of them I think. Let me know if you would like them.