1. can I measure? page 26, section on measuring. "Players may measure any distance (i.e. movement, shooting, Squad Coherency etc.) at any point in the Game. This is commonly referred to as ‘pre-measuring’. "
2. move modifiers applied and doubled. This is a little tricky. If modifiers are all taken together, then the mathematical principle applies- multiplication, then division, then addition, then subtraction. However, with movement you can have two types of modifiers- modifiers to move actions and modifiers to the movement stat (or MV). Action modifiers occur every time the model moves- like terrain, so you multiply to run or engage before you subtract the -2" for crossing light cover. However, if something modifies the models MV, that occurs whenever the MV stat is boosted- at the very start of the game for things like the +1MV for having a Necromutant Squad Commander, or when the skill is activated, like Ronin Samurai's Active: The River Flows. Therefore, when you make a move action, you use the modified MV stat- a run action for a legionnaire with a Necromutant commander is 10" (5x2), not 9" (4x2+1). Mathematical principle is on P.26. Stat lines are on p.27.
3. Can I move 6 and engage 4? Yes. Move and engage are different actions as listed on p.30. If your MV is 5, you won't violate the rule on p.27 that you can't move more than MVx2. This is especially useful where you want to get your engage bonus, but are too close to the target or not in LOS. Just TTB1 for +1AP, then move, engage and attack.
4. Razide and cover modifiers. The text of the Unstoppable skill is: "Passive: Unstoppable: Razides ignore negative Modifiers to Range. Razides do not receive any negative modifiers to RS caused by Light or Heavy Cover." So the Razide still receives the modifiers but ignores them. It will suffer all other modifiers not caused by cover as normal... like a Mirrorman's -2/-4 RS from the stealth suit skill. Crucially, a model still gets to use Camouflage (X), as they are in cover- the Razide ignores the cover modifier, not the camouflage one. Yes, the Razide will ignore the negative modifier to range from Rapid Fire actions.
5. AVV0 rerolls- look at p.82, General Vehicle Rules, in the box, point 7. It's easy to miss the rules contained in these boxes because they look like examples, but they're rules.
6. Shooting in sentry. No, you cannot shoot twice, as per the general action rules on p.30: "No Action can be Activated more than once per Model per Game Turn (unless stated otherwise)." Note this part of the sentry action rules: "Models in Sentry can use 1 Action Point (which cannot be increased by any means) during the enemy’s Activation Phase." You're not getting a second activation, you're using one of your action points from this activation, just out of sequence. Therefore, it's still the same turn and no action can be repeated. That's why there's a separate 'dive for cover' action- if you've moved then entered sentry, you won't be able to move again. Therefore, dive for cover lets you get out of the way.
7. psychic 'weapons'. Note that there are no psychic weapons, only powers. Psychic (S) powers function similar to weapons in that they have a profile and use WP like a weapon uses RS, but they're not a weapon. Therefore they cannot use TTB to increase the ROF/ROA of the power.
8. Weapon choice. You have to choose which weapon you will use. Another example is the Mishima Meka, who can choose to use the fist or sword when making an attack. Another example is Shiryo-X, whose profile specifically states that he can use both weapons for a close combat attack, albeit with some additional restrictions.
Let me know if you've got any more.
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