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 Post subject: Rules v1.2 this week
PostPosted: Mon Mar 18, 2013 4:46 pm 
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Joined: Wed Feb 27, 2013 7:47 pm
Posts: 69
sneaky peek of changes:

- Aim Action gates bonuses vs Vehicles

- New Squad Special Actions:
a. Focus Fire
b. Suppression Fire
c. Swarm

- New Close Combat special actions:
a. Brutal attack
b. Brutal

- Changes to Squad Commanders , they will get special skills like :
a. Guarded
b. Command Chain (add +1 resource card)

- Coherency:
a. LD/2 in " rounded up (can be increased by Squad commander equipment, special skills and other factors)


General changes to:

- number of Resource cards in play is dependant on type of Warlord and nr of Squad Commander is play.

- Target Priority

- New Special rules (Bulky, Brutal, Guarded...)

- Vehicle rules

- and much more !


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 Post subject: Re: Rules v1.2 this week
PostPosted: Mon Mar 18, 2013 4:59 pm 
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Joined: Fri Mar 01, 2013 5:30 am
Posts: 28
Location: Paris - France
I'm sorry but did you update the pdf ?
Or you just ask us wich rule you are working on ?
:)


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 Post subject: Re: Rules v1.2 this week
PostPosted: Mon Mar 18, 2013 5:22 pm 
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Joined: Thu Feb 28, 2013 9:45 am
Posts: 1040
Location: Kenilworth, Warwickshire, UK
When the PDF has been updated, there will be an announcement. This is just a sneaky peek.


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 Post subject: Re: Rules v1.2 this week
PostPosted: Tue Mar 19, 2013 12:58 am 
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Joined: Thu Feb 28, 2013 7:00 pm
Posts: 349
Location: Canada
I am currently ridiculously excited for this. Some of these additions sound great. I'm extra excited about the new actions and the reduction in command distance.

One small suggestion. It may be a good idea to include the command distance on the card. Either in parentheses or after a slash, so the entry looks like this:

LD
15/8

or

LD
15(8)

Just so people can remember at a glance (not that it is difficult, but for everyone who has troubles remembering the direction one needs to round in, it can be handy info for the stat card).

But it is nice to see the command radius trending downward. An 8" radius is a lot more sane, especially if we assume LD15 is actually on the high end of leadership values. At the more traditional 10-12 one found in 1st Edition this comes to 5" and 6" command distances, which sounds pretty good to me.


Last edited by Durandal on Tue Mar 19, 2013 1:56 am, edited 1 time in total.

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 Post subject: Re: Rules v1.2 this week
PostPosted: Tue Mar 19, 2013 1:01 am 
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Joined: Thu Feb 28, 2013 4:44 pm
Posts: 418
Location: San Fransisco Bay Area
ooh, looks like this will be a very healthy update!


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 Post subject: Re: Rules v1.2 this week
PostPosted: Wed Mar 20, 2013 7:20 am 
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Joined: Mon Mar 11, 2013 6:06 pm
Posts: 13
Looks very good. Hopefully there will also be rules to give orders to squads (activating them directly after the hero model) and to rally squads using your heroes / commander. ;)


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 Post subject: Re: Rules v1.2 this week
PostPosted: Wed Mar 20, 2013 12:37 pm 
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Joined: Thu Feb 28, 2013 5:43 pm
Posts: 164
Durandal wrote:
One small suggestion. It may be a good idea to include the command distance on the card. Either in parentheses or after a slash, so the entry looks like this:

LD
15/8

or

LD
15(8)

Just so people can remember at a glance (not that it is difficult, but for everyone who has troubles remembering the direction one needs to round in, it can be handy info for the stat card).


Seems no more difficult to remember than the armor save chart modifiers.


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 Post subject: Re: Rules v1.2 this week
PostPosted: Wed Mar 20, 2013 5:39 pm 
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Joined: Thu Feb 28, 2013 7:00 pm
Posts: 349
Location: Canada
Takes few enough extra characters on the card that the fit would be easy. But I agree, not terribly difficult in either case, and it may end up changing down the line. So it would only be something to include if it is part of the final design.

But rounding is always tricky, even when you have a section about which direction to round every number right at the start of the rules. People will always forget whether it is up or down, even mathematicians (of which we have one or two in the group :P ). But it was only a minor suggestion, it is one of those things that will end up becoming second nature after a few games, like the armour modifiers.


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 Post subject: Re: Rules v1.2 this week
PostPosted: Wed Mar 20, 2013 8:20 pm 
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Joined: Sat Mar 02, 2013 7:22 pm
Posts: 213
Will be there squad commanders?

I have not seen any sergeants so far.


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 Post subject: Re: Rules v1.2 this week
PostPosted: Sun Mar 24, 2013 8:00 pm 
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Joined: Thu Feb 28, 2013 5:19 pm
Posts: 105
Location: Pais Vasco - Spain
Only a few hours left for "this week" to end. :mrgreen:


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