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PostPosted: Thu Mar 28, 2013 1:36 pm 
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Joined: Sat Mar 02, 2013 7:22 pm
Posts: 213
We use since the days of the first edition and in all versions in between (and for sure in Resurrection, too) a laser pointer to define the LOS (line of sight) and if a target has cover or not.

At our table we have always a lot of terrain and cover so it helps a lot to speed up the game play to use a laser pointer and to reduce discussion if you can shoot a model or not.

As a basic rule we ignore parts sticking out like flags, arms and weapons and concentrate on head, torso and legs. This will be used to calculate cover (percent you can see) and if you can see enough to shoot at all.

How is it? Do you do the same or how you double check cover and LOS?
I wouldn't mind if the laser pointer gets a fixed part of the game because it helps a lot to have a fluent game and to keep a peacefully wargame.


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PostPosted: Thu Mar 28, 2013 1:50 pm 
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Joined: Tue Mar 05, 2013 8:46 am
Posts: 307
Location: Groningen, the Netherlands
Agreed, laser pointers are excellent. And the best ones are line lasers:

http://www.firestormgames.co.uk/13311?m ... rer_id=151
http://dx.com/p/2-in-1-super-bright-red ... pack-10591
http://dx.com/p/red-laser-keychain-3xag13-10083

With the DX lasers, buy several...they're very cheap but also don't last as long as the more expensive ones.

Great thing abolut line lasers is you use them from above and point them down on the table. So no chances of pointing at eyes!


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PostPosted: Thu Mar 28, 2013 2:03 pm 
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Joined: Sat Mar 02, 2013 7:22 pm
Posts: 213
That is need.

Except one or both models are in a building or buildings are in between with a lot of holes etc.

Our main battle field is an urban terrain. It will be difficult to use on our table but if we play open grounds like trenchlines, storm the beach battles, forest and jungle fights etc. it would be a cool tool.

I remember I have something similar at home to line up pictures on the wall etc. Never got the idea to use it for a game. But I have to try it!


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