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Cover save modifier for RS
http://forum.prodosgames.com/viewtopic.php?f=15&t=4954
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Author:  brujah1685r [ Wed Mar 30, 2016 11:11 am ]
Post subject:  Cover save modifier for RS

Please help me...
I talked with my friend yesterday and he killed my brain with this:
"If a model is behind 3 cover you count all modifiers for each cover to enemy RS"
And my mind flow away...
After his explanaition:
I'm shooting with my trencher model to his light infantry model.
Between those two are:
1) one building with window by with models see each other
2) tree models still see each other
3) wall models still see each other
So my trencher model gets to his RS 3 mods:
1) building -4
2) tree -2
Distance between building and tree is more then 4".
Soooo it is -6.... my trencher models RS is 12 so i hit only on roll lover or equal of 6.
I didn't belived him so i checked id book and i found 2 places where is see that he can have right...
1) page 55
"Model is not physically located within any terrian and is not Claming Cover but Claims Cover far ALL INTERCENING terrian pieces/models"
2) page 56
"Cover Modifiers are calculated before any RS test is made..."

Can you help me and answer to my question:
Does my friend have right?
Does we cumulate all cover modifiers into one?
Please give me long answer and sorry for my english :)

Author:  Lone Mishaman [ Wed Mar 30, 2016 1:35 pm ]
Post subject:  Re: Cover save modifier for RS

Here is how cover works.

Every piece that is in the way (covers atleast 25% of a models facing area) gives a cover modifier (-2 for light cover, -4 for heavy cover). All cover modifiers add together, so:
1) Through a window -4 (hard cover)
2) through some trees -2 (light cover)
3) past a wall -4(hard cover)

total -10RS

If the attacker is within 1" of one of those pieces of terrain then they ignore the RS modifier of that terrain piece. So:
1)Through a window the attacker is within 1" of: No RS modifier
2)through some trees -2
3)past a wall -4

total -6RS

If 2 (or more) pieces of cover within 1" of each other then only count the highest modifier. So:
1)Through a window -4
2) trough some trees -2
3) past a wall that is within 1" of the trees -4
4) because the trees and wall are within 1" of each other only the highest penalty is used so the wall's -4 (the -2 of the trees is ignored)

total -8RS

I hope that helps

Author:  brujah1685r [ Thu Mar 31, 2016 7:23 am ]
Post subject:  Re: Cover save modifier for RS

I not so happy about this
but yes it helped me very
Thank you very much

Author:  saxcloud [ Tue Apr 05, 2016 9:45 am ]
Post subject:  Re: Cover save modifier for RS

Tra moving around to get Better los, big part of the game is all about it!
If You use imperial You have access to sniper models, infiltrating and rd troops, get those rats out of their holes ;)

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