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 Post subject: Re: Rules version 1.1
PostPosted: Tue Mar 05, 2013 11:53 am 
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Joined: Thu Feb 28, 2013 7:00 pm
Posts: 349
Location: Canada
It simply says they are piercing unless they say otherwise. For the average knife, claw or sword things like blast or rail would be... weird. For generic weapons piercing makes the most sense to me. They are just sharp pointy things that are pretty handy at puncturing stuff. So against armoured targets with soft, squishy insides and vulnerable organs they would be handy, but against things that are armoured by skin and meat they lose a bit of their effectiveness since a Razide is probably fine with getting a knife shoved in to it.

But it leaves design space open for all kinds of different weaponry down the road like Cybertronic's heat swords (plasma perhaps? maybe blast?) among other fancy weaponry.

I could even see things like chain-blades getting the blast type (they're kind of like a controlled storm of shrapnel channelled along a flat cutting plane!).


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 Post subject: Re: Rules version 1.1
PostPosted: Tue Mar 05, 2013 12:24 pm 
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Joined: Thu Feb 28, 2013 6:52 pm
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Location: France
A CC weapon which gives a penalty to heavy armor is so strange. Heavy should'nt protect more than light? This point of the rule is so strange.

Edit: this is the reasoning which stun me.


Last edited by C. Paladine on Tue Mar 05, 2013 1:55 pm, edited 2 times in total.

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 Post subject: Re: Rules version 1.1
PostPosted: Tue Mar 05, 2013 12:39 pm 
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Location: Canada
We have yet to see how heavy units will be implemented, so it is too early to tell. Heavy units may also be given high A values as well to counteract the effect of piercing ammo and just be ridiculously tough against other attacks. Until we see how the armour type is used on a unit we wont really know, will we.


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