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 Post subject: Rules v1.2
PostPosted: Tue Mar 05, 2013 11:33 am 
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Joined: Wed Feb 27, 2013 7:47 pm
Posts: 69
V.1.2 Will contain:
1. Falling from height
2. Vehicles
3. More special Close combat actions
4. Corrections to v1.1:
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"General Activation Notes:
(changed from pg.13) :You may choose not to activate a unit or models if you wish"
(to) :
"You may choose not to activate a models from activated unit if you wish"
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(changed from pg.4): "Place 3 Resource cards into play"
"(to) :
4. Place X Resource cards into play, X is dependent on your hero choice (for beta use 7 Res cards)."
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(delete pg8.) "You can have a unlimited number of Resource Cards in your deck"
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(change from pg 2)
Advanced rules
:Add Heal (3) to the selected model (can only be used once per wound).
(to) : Add Heal (4) to the selected model (can only be used once per wound).
----------------------------------------------------------------------------------------


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 Post subject: Re: Rules v1.2
PostPosted: Tue Mar 05, 2013 11:34 am 
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Joined: Thu Feb 28, 2013 7:00 pm
Posts: 349
Location: Canada
Thanks for the speedy update guys!


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 Post subject: Re: Rules v1.2
PostPosted: Tue Mar 05, 2013 11:47 am 
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Joined: Thu Feb 28, 2013 9:45 am
Posts: 1040
Location: Kenilworth, Warwickshire, UK
Good stuff mate, it's getting much clearer and very quickly!


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 Post subject: Re: Rules v1.2
PostPosted: Tue Mar 05, 2013 12:07 pm 
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Joined: Thu Feb 28, 2013 5:17 pm
Posts: 19
Great stuff, will try out 1.1 with the above changes tomorrow.


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 Post subject: Re: Rules v1.2
PostPosted: Tue Mar 05, 2013 2:50 pm 
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Joined: Thu Feb 28, 2013 4:44 pm
Posts: 418
Location: San Fransisco Bay Area
Excellent and fast update, good job guys!


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 Post subject: Re: Rules v1.2
PostPosted: Tue Mar 05, 2013 3:08 pm 
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Joined: Thu Feb 28, 2013 5:17 pm
Posts: 19
When will we get teasers or details regarding The Art?.. :)


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 Post subject: Re: Rules v1.2
PostPosted: Tue Mar 05, 2013 3:09 pm 
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Joined: Thu Feb 28, 2013 5:43 pm
Posts: 164
Excellent. Will be playtesting more this weekend. Hope to give an official report on it by Monday.

And BTW: YAY FOR VEHICLES!


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 Post subject: Re: Rules v1.2
PostPosted: Tue Mar 05, 2013 11:42 pm 
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Joined: Fri Mar 01, 2013 3:06 am
Posts: 19
Location: Indiana, USA
Awesome. Can't wait to try 'em out!


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 Post subject: Re: Rules v1.2
PostPosted: Thu Mar 07, 2013 3:39 pm 
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Joined: Fri Mar 01, 2013 6:27 am
Posts: 24
Location: Finland
One thing. I'm not sure if it's left out on purpose or not, but does cover affect close combat? The "defended obstacle"-rule is kinda a wargaming staple, so feels a bit strange that you'll be better off going dig that guy out behind his Heavy Cover. That might be the point, though, to promote CC in close ranges instead of a shootout. Just caught my eye, anyway...


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