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Rapid Deployment a.k.a. "InstaDeath"
http://forum.prodosgames.com/viewtopic.php?f=16&t=1246
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Author:  saxcloud [ Sat Sep 26, 2015 7:17 am ]
Post subject:  Re: Rapid Deployment a.k.a. "InstaDeath"

Well, one very rapid change which can balance ed, could be that, if a unit land in, say, template range, 8", of any enemy unit, that unit can make a dam 10 wound effect for every model in it to the rd troops. Maybe rolling on rc for every shot. So it is not impossible to rd as Now, but is more difficult to make kamikaze attack at will, and rd should be used as the name imply, to pull unit in a good deployment , or in a very risky manner as Now. Or more simply again, from the landing point every model of the unit should deviate from the landing point, regardless of the test and maybe receive half deviation if a ld test is passed, so the position is not so sure for striking enemy...

Author:  ADG_Wraith [ Sat Sep 26, 2015 2:45 pm ]
Post subject:  Re: Rapid Deployment a.k.a. "InstaDeath"

If you're all interested, there's an old CTC Article up about RD that might help to think about how to use the skill.

http://www.belloflostsouls.net/2015/09/ ... kshop.html

Author:  saxcloud [ Sun Oct 25, 2015 7:19 am ]
Post subject:  Re: Rapid Deployment a.k.a. "InstaDeath"

Well i thought another slight change to balance rd: in the turn an unit/model enter play from rd , that unit cannot ttb resource ( except for ability that require to ttb when they rd) or be influenced by card played by the owner, except from strategy in play.

So they come "as is" and cannot get a shitload of hits..... What about that?

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