Kaal979 wrote:
I see this bigbox concept is pretty much of a problem.
But i can not second the general fine detail suggestions!
Finely detailed miniatures maybe perfect for showcases
only game figures are imo better with the classic style.
Not only does it add a cool "fun-like" effect also the
great individuality of single figures is reduced what makes
them look alot more substitutable. Not to mention the
need of special game glasses or that likes. Yes - the
super realism disturbs the actual gaming process.
The big box concept is not a problem as such, it just means that you are tied to two armies that have been chosen
for you, rather than
by you. I prefer the idea of single faction starter boxes because I can choose which faction I want and my opponent can do the same. The big box idea may deter first time buyers if they only like one of the factions in the box.
"The classic style" is a phrase that is cropping up all the time on here. I understand what you mean in this context (the simple plastic miniatures with a medium amount of detail) but why go for a lack of detail when you are selling a product?
If I was asked to sell a bulk batch of less than my best work, I would be unhappy. I would rather put my best work out there and try to make it mass produced if I could.
In today's world of dip and quick shade products, there should be no reason to reduce detail on miniatures in order for them to be 'just rank and file'... a simple base-coat and dip would make a very good looking force quickly.
By your reasoning, Why not just get counters with a name on? That way your games would not be disturbed by any detail at all.
I can understand people wanting specific symbols being left off the miniatures so that they can be used for other games as well but reducing detail for the sake of it seems... a bit like an under achievement.