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Capitol 35 card deck http://forum.prodosgames.com/viewtopic.php?f=22&t=1959 |
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Author: | Joken [ Wed Mar 11, 2015 10:24 pm ] |
Post subject: | Capitol 35 card deck |
As the title suggests I'm trying to put together a 35 card 'average' Capitol deck for a 1000pt force from which I can swap in/out bonded cards as required. As a golden rule I haven't picked cards that injure my team's when used, that's my opponent's job. So in Alphabetical order: Bolster Forces x3 = always good to welcome back the fallen Camp Netting x3 = I take Sealions and this spreads the stealth Capitolian Smoke Screen x2 = great unit buff Cautious Tactics x3 = again spreading the stealth Death-mask x2 = buff for the Banshees Enhanced vision Goggles x2 = great for closer quarter shooting in built-up areas Field Mechanic x2 = a little extra for the Orca Fog Bomb x2 = just in case a squad is caught in the open Hardknutt Injection x2 = small squad buff Gas Bomb x2 = area denial options Martian quake x3 = great for slowing down enemy units Profitable x2 = ideal for getting back what you've already used Rifle Drill x3 = improving ranged weapon strength, what's not to like? Telescopic Sight x3 = +2 to range, not sure about this one? 52FE Sand x1 = blocks enemy use of terrain 9 strategy cards so I should have something decent to play if I win the initiative. I've not used cards yet and so have I missed something great? Welcome some thoughts Joken |
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