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PostPosted: Tue Aug 04, 2015 10:32 pm 
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Joined: Wed Jun 17, 2015 4:06 pm
Posts: 21
Location: Edmonton, Alberta, Canada
I'm new to WZR, but so far the capitol force has grabbed me.What I'm wondering is if a force with a core of light infantry and airborne, supported by free marines, sea lions and banshees would work? Or will the lack of longer range from an orca or heavy infantry and the rapid firepower of sharks prove to much of a hump to overcome? In fact most lists I see don't even use light infantry, usually it heavy infantry and airborne. Just wondering what other peoples thoughts are.


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PostPosted: Tue Aug 04, 2015 11:32 pm 
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Joined: Mon Apr 06, 2015 4:58 pm
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I see a lot of lists with no light infantry, but in my mind that's because heavies put out SOOOO much hurt.

That said, quantity definitely has a quality all its own in Warzone, and I personally field on average 20 light infantry and/or air cav. I also field a CC warlord so I can go nuts with shotguns, but even with regular ammo, simply having more models on the board is a solid tactic.

A squad of 6+ can focus fire for a strength 20 shot on an enemy character. A single light infantry model can be sacrificed to tie up an enemy vehicle. A whole squad can rapid fire in an attempt to eventually roll enough 1's to kill something big. They've got plenty of uses.


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PostPosted: Thu Aug 06, 2015 11:13 am 
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Light infantry are one of the cheapest units in the game and are definitely undercosted by about 1 point per model. They all come with a 20" range grenade launcher, and you can modify their weapons to be something rather nasty, like a shotgun. Combine the ST variant ammunition with the Air Cavalry upgrade and you've got one of the nastiest units in the game. You can skip the Air Cavalry upgrade with some tactical training advantages, like the 303rd Screaming Eagles Battalion for only 40 points (although you don't get the HU-E 'Lance' missile launcher).


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PostPosted: Fri Aug 07, 2015 12:33 am 
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Joined: Mon Aug 12, 2013 5:38 pm
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Location: Indian Land SC
I frequently run an all infantry army with no vehicle support and it works very well. My usual set up is:

CC free marine warlord with Rocketeers
2x heavy infantry squads
2x airborne infantry with shotgun ammo

mix of sea lions, free marines, or banshees depending on how I'm feeling. I generally go with two squads of sea lions and a squad of free marines.

K9 as well for smaller games.

I do have several Orcas and a tank for when I want to mix it up some. I just prefer to outnumber my opponents. Its a hold over from being a Guard player.


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PostPosted: Sun Aug 09, 2015 7:20 pm 
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Joined: Wed Jun 17, 2015 4:06 pm
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Location: Edmonton, Alberta, Canada
Thanks for the replies everybody.

So is the general consensus that you pretty much have to go with air cav with the shotguns. It was pretty muchy plan as I had tried some normal infantry and airborne with Henry Thomas and found the infantry pinned down by units with longer range and the airborne lacking fire power when they dropped down. Mind you I used my support troops very poorly which didn't help.

Has anybody tried the ranged warlord with the extended range training. I'm thinking it's probably overkill as one or other should do the job and most missions require you to get up and close anyways. Hopefully I can get a few more test games in over the next little bit and try some different infantry tactics.

I'm also curious as to which support to use and which support other people use.
Martian banshees seem great for their mobility but cost is kind of high.
Sea lions would be excellent fire support and can be placed where you want them to take out priority targets and placed to cover great fire lanes.
Free marines are just an excellent all round support unit.

Right now I'm leaning towards some free marines, but I'm interested in other people's opinion.


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PostPosted: Mon Aug 10, 2015 11:36 am 
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If range is a really big issue in games, you probably need more terrain. Aim for that at least 45% coverage figure.

Free Marine spam is a great thing. Also consider the K9 squad for some great CC power. Banshees are usually no more than one squad of five as a surgical strike/spoiler squad.


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PostPosted: Fri Sep 25, 2015 3:19 pm 
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Joined: Wed Jun 17, 2015 4:06 pm
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Location: Edmonton, Alberta, Canada
Sorry a little late back to this topic.
@ADG_Wraith we do use a good coverage of terrain (approx 60 - 70%), with quite a bit of it being LOS blocking. often we do try to leave some fire lanes and situations for crossfires just to reward players who get into to good positions.

After a few more games I've learned that heavy infantry are probably just to good to pass up. They can handle so many tasks that they're tough to leave out of a list. I'm not saying their a must have but it's deffinatly an uphill battle with out them.


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