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Johanxp
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Posted: Thu Jun 04, 2015 10:28 am |
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Joined: Mon Jul 14, 2014 9:43 am Posts: 107 Location: Italy
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I will play against a Cybertronic force: their Attilas can be very dangerous and hard to destroy as I learnt.
Any idea about how to beat them? What are our best unity and tactics to deal with vehicles?
Many thanks!
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duck_bird
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Posted: Thu Jun 04, 2015 1:39 pm |
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Joined: Mon Apr 06, 2015 4:58 pm Posts: 58
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Meka with rocket is probably a good call. You can't aim and pick a hit location on the Attila, but when you charge up the Meka rocket all potentially four shots hit the same place. A lucky body shot is going to threaten it with destruction!
Just gotta get through that heal(10) first zzzzz
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ADG_Wraith
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Posted: Fri Jun 05, 2015 1:33 pm |
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Joined: Tue Apr 16, 2013 7:10 am Posts: 437
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You can aim with a vehicle.
Other options include shooting Ki powers- Destructive Path of Lava or Condensement of the Rainbow are good choices here.
Attack in CC with Hatamoto and/or Tiger Dragons. The benefit here is that you might encourage him to overload his own power cells, which will also damage/kill him.
Attilas are best overcome by lots of low-AVV hits, as their self-repair will be overwhelmed. High-AVV hits are ignored just as easily as low-AVV ones.
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duck_bird
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Posted: Mon Jun 08, 2015 4:36 pm |
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Joined: Mon Apr 06, 2015 4:58 pm Posts: 58
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Oh, I meant that the Attila has a special rule where you can't pick hit location even if you aim. So it's really tricky to kill.
One big weakness of the Attila though is it has -5 armor in the back so if you can get behind it you can really put some damage in.
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Daemonette666
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Posted: Sat Dec 12, 2015 2:17 pm |
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Joined: Sat Aug 01, 2015 12:40 am Posts: 40
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Use shadow walkers who ignore repair, heal and dodge attacks. They have a R-1 AVV-1 ROA-3 weapon that gets +1 to AVV with the engage bonus. TTB to increase ROA, and you could get a few well placed shots into the beasty, that do allow its heal ability. TTB and succesful armour/AVV and impenetrable armour test must be re-rolled. The shadow walkers get dodge as well.
Yes they are 50 points each and are a squad of only 3 and 1 per army, but once they have killed it off, they can relocate into cover to face another threat all the way across the board next turn.
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ADG_Wraith
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Posted: Sun Dec 13, 2015 8:40 am |
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Joined: Tue Apr 16, 2013 7:10 am Posts: 437
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The Attila's repair ability is best overcome by a lot of hits... low AVV is fine, but consider using Hatamoto or Crimson Devils for lots of AVV2 hits. Consider Preparation of the Samurai to make that AVV4... AVV5 for the engage bonus. That will quickly whittle it down.
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MiSiO
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Posted: Tue Dec 22, 2015 3:36 pm |
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Joined: Sun Nov 10, 2013 1:27 pm Posts: 152
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Tiger Dragons in RD. Preparation of a Samurai or power of the ox can also help. AVV 5 with additional -5 for Atilla rear can handle the problem fast.
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