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 Post subject: Re: Render of the Ronin
PostPosted: Tue Jun 25, 2013 11:53 pm 
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TheDungen wrote:
He looks a little bland from behind though. Maybe a have something hanging from his belt?

No that will look odd if all the soldiers have the exact same item hanging from their belt on their back. If you want something hanging from his belt glue on a pouch or something. Smoother and streamlined figures are easier to convert and paint. Also they look more realistic in groups.


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 Post subject: Re: Render of the Ronin
PostPosted: Wed Jun 26, 2013 1:14 pm 
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first of that assumes they all have the same legs, secondly that assumes it's not a separate part.


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 Post subject: Re: Render of the Ronin
PostPosted: Sun Jun 30, 2013 12:34 am 
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Doompup wrote:
Love the armor. Small nitpick: as a Kendo practitioner myself, the blades on his swords should be facing upward, not down.



In armour, the katana goes edge down, the tanto typically edge up. Unarmoured, you're correct, the katana and wakizashi pairing goes edge up. Probably a moot point as I expect the swords will be separate so one can attach them as desired.
Have to say also, fantastic job on this sculpt and concept. Looks like my Mishima army will rise again!


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 Post subject: Re: Render of the Ronin
PostPosted: Sun Jun 30, 2013 10:28 am 
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no the katana is almost always carried edge up this is to facilitate being able to attack or block on the draw since the katana is supposed to be the samurais last mode of offence once he has exhausted his arrows or lost/broke his spear or when the battle becomes a brawl and he has no room to use it.

I too have practiced Japanese style swordsmanship (not kendo but a form of Kenjutsu) and I was told that there are very few styles that carry the blade down on a katana and those are dueling styles as opposed to combat styles because the advantage of those styles is in the unexpected manner of the draw which can bypass an opponents guard due to the attack being vertical rather than horizontal but they tend to be risky styles to use due to being left open should the drawing slash be avoided/blocked or should the opponent have initiated an attack of his own on his draw. in addition this form of draw is also more hazardous to the swordsman performing the draw because should he draw in this manner frequently it eventually wears through the edge of the sheath and can injure the swordsman if he isn't careful.


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 Post subject: Re: Render of the Ronin
PostPosted: Tue Jul 02, 2013 12:47 am 
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I have written extensively about Mishiman swordsmanship and you are all wrong! They pay little attention to Japanese standards!

hehe! But yeah, do remember, this is set way in the distant future. The models are meant to have the character of Fuedal Japan without being exact replicas.

Some of you that enjoy Martial Arts may like some of the special rules though, just sayin'!


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 Post subject: Re: Render of the Ronin
PostPosted: Tue Jul 02, 2013 11:10 am 
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or since these arent due to august you could just fix them or keep the katanas as separate parts so you can glue them on however you like.

;) just saying


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 Post subject: Re: Render of the Ronin
PostPosted: Tue Jul 02, 2013 12:19 pm 
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They probably will be separate.


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 Post subject: Re: Render of the Ronin
PostPosted: Tue Jul 02, 2013 3:00 pm 
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I had an inkling they would, looks like a pain in the ass to cast even with the press thingies you use for plastics otherwise, not to mention how many of them would snap in transport.


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 Post subject: Re: Render of the Ronin
PostPosted: Sat Jul 06, 2013 5:07 am 
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Yeah plastics don't mix well with details that run perpendicular to the rest of the cast. There are ways to fool steel moulds in to being able to do undercuts, but it is usually just easier to cast separate bits and let the end user have at 'er.


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 Post subject: Re: Render of the Ronin
PostPosted: Sat Jul 06, 2013 8:30 am 
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most end users like it better that way anyway.


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