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KOMET'S BAUHAUS
http://forum.prodosgames.com/viewtopic.php?f=30&t=990
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Author:  REDKOMET [ Mon Dec 09, 2013 11:28 pm ]
Post subject:  KOMET'S BAUHAUS

Here is progress.Now for final basing.

https://scontent-b-iad.xx.fbcdn.net/hph ... 0586_n.jpg

https://fbcdn-sphotos-e-a.akamaihd.net/ ... 3710_n.jpg

Author:  bax644 [ Tue Dec 10, 2013 12:04 am ]
Post subject:  Re: KOMET'S BAUHAUS

Looking great! Feels like a more classic Bauhaus style in the works.

Author:  Prophaniti [ Tue Dec 10, 2013 12:08 am ]
Post subject:  Re: KOMET'S BAUHAUS

Looking OK. Some bigger pics would help. I can't help noticing the freehand bauhaus symbol is close, but not quite there for precision. I might be able to offer some tips for that.

Author:  REDKOMET [ Tue Dec 10, 2013 12:39 am ]
Post subject:  Re: KOMET'S BAUHAUS

Actually the cog is molded right on the canopy of the Vulkan.After I get the basing painted,I m going to hit the edges of the Cog with a watered down wash.That should shore up the idiosyncrasies.Thanks for pointing that out,I see it after looking at the photo again.It's hardly noticeable with the thing in your hand,but pictures do not lie. Nice model over all,just getting used to painting with a gritty real world feel.like I said,I am a recovering GW painter...lol!!!My scope of reference for Bauhaus has been pouring over photos of WWI and WWII German infantry and armor...with a handful of grit tossed in,that is the beauty of Warzone.

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