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PostPosted: Sun Aug 09, 2015 9:03 pm 
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So, for clarification... if there are 2 infants using improved hide on an infested tile and a predator moves to that tile... are those infants still considered to be hiding? They arent revealed? And then, they can only be fired at at a -10 per the rules??


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PostPosted: Sun Aug 09, 2015 9:17 pm 
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Joined: Thu Jul 23, 2015 9:51 am
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Page 20: Alien player may remain a ping with a hide token but must sacrifice activating for the turn they were spotted.

However, you are engaged when on the same tile and thus are auto revealed. Although it says on page 28 that passive or active skills may still effect combat, so maybe shooting too? Hmm.


Last edited by Popsical on Mon Aug 10, 2015 8:14 am, edited 1 time in total.

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PostPosted: Sun Aug 09, 2015 10:05 pm 
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Awesome, thanks!!


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PostPosted: Mon Aug 10, 2015 12:13 am 
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Joined: Fri Aug 07, 2015 2:50 pm
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If an enemy model moves into a tile where your aliens are hiding they are auto revealed

pg 24

Any further Actions initiated by the Model or being Engaged remove its Hide status and the Ping! Token is immediately replaced with the appropriate Model.


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PostPosted: Mon Aug 10, 2015 11:11 am 
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Joined: Sun Aug 09, 2015 2:01 pm
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Revealed as stated and then no bonuses apart from the -4 for being shot at on an infested tile. If the enemy choose CC then no mods.


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PostPosted: Tue Aug 11, 2015 5:31 pm 
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Joined: Mon Jul 13, 2015 10:56 pm
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Please, forgive me my lack of knowledge but I simply cannot find a logical explanation on what good hiding actually does to Aliens? Once revealed their opponent can easily remember were certain types of them are.


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PostPosted: Tue Aug 11, 2015 6:54 pm 
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Well when hidden its -10 to shoot an alien so that's pretty good


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PostPosted: Wed Aug 12, 2015 10:53 am 
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Of course! ... :oops: Thank you!


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PostPosted: Wed Aug 26, 2015 11:02 am 
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Joined: Mon Aug 10, 2015 7:01 am
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Location: Germany
With the Flametrower, Grenadelauncher and the Smartdisk, the hide Aliens taken autohits?


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