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 Post subject: XP cards
PostPosted: Thu Aug 13, 2015 3:34 pm 
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Joined: Tue Aug 11, 2015 3:55 pm
Posts: 9
Please can you tell me what you think of my house rules XP cards listed below?

MARINE – 1 XP
Tactical Movement.
At the start of your activation, choose this figure or another friendly figure within 3 tiles.
That figure gains one free movement action.
Then exhaust this card.
You may use this ability on an already activated figure.

MARINE – 1 XP
Take Cover – use this card when an attack targeting you is declared.
Choose 1 figure.
If CC attack gain +2 to attackers roll.
If RS attack gain +6 to attackers roll.
Then exhaust this card.
This card is in addition to normal cover rules.

MARINE – 2 XP
Weapon Expert.
Choose 1 figure.
When attacking gain +4 to RS roll on all attacks.
You may only add this ability to a RS attack.

MARINE – 2 XP
Dying Shot.
Exhaust this card after an attack targeting you is resolved.
If you suffer 1 or more damage, then immediately perform 1 free attack action.
You may add this ability to any attack.

MARINE – 3 XP
Suppressive Fire.
Exhaust this card after you resolve an attack.
Each figure that suffered damage chooses to suffer 1 additional damage or lose 1 action on next activation.
You may only add this ability to a RS attack.

MARINE – 3 XP
Execute.
After you resolve an attack, if the figure was not defeated, immediately perform a free RS attack.
Then exhaust this card.
You may only use this ability on a RS attack.

MARINE – 4 XP
Covering Fire.
Choose 1 figure after you resolve an attack you may move up to 2 tiles.

MARINE – 4 XP
Decoy.
Deplete this card when an attack targeting you is declared.
After the attack resolves, you may interrupt to place your figure in an empty of friendly space within 3 tiles.
Then perform a free RS attack.

PREDATOR – 1 XP
Choke Slam.
Use one action.
Choose one small figure on or within 1 tile of your figure.
Perform a Strength test.
If passed push figure 2 spaces, if the figure is hostile targeted figure loses 1 action at next activation.

PREDATOR – 2 XP
Cloak.
Exhaust this card when a hostile figure enters a tile within 1 space of you.
Move 1 space away from hostile figure, remove Predator from board and replace with 1 ping token and 1 voice mimic token.

PREDATOR – 1 XP
All For One.
Exhaust this card when you or an adjacent friendly figure are defending to apply -1 to the Armor roll.

PREDATOR – 2 XP
Bio Mask.
Exhaust this card to reveal all ping tokens within 3 tiles.
This ability can be used even if there is no line of sight.

PREDATOR – 3 XP
Vicious Strike.
Exhaust this card when you declare the target of a CC attack.
Apply +2 to the armor roll of the targeted figure.

PREDATOR – 3 XP
Battle Cry.
Exhaust this card during activation to choose another figure within your line of sight but not more than 2 tiles away.
That figure then gains 1 additional action.

PREDATOR – 4 XP
Hammer and Anvil.
Choose another adjacent friendly figure.
You and that figure may each perform a CC attack.
The second attack is always an autohit.
You may choose the order of the attacks.

PREDATOR – 4 XP
No Escape.
Exhaust this card after you resolve an attack.
Immediately perform 1 free attack action.
This free attack action can be either CC or RS.

ALIEN – 3 XP
Sharpened Claws.
Exhaust this card after you declare an attack.
If the attack hits reduce the targets armor roll by 4 for the duration of the round.
You may only add this ability to a melee attack. ALIEN – 3 XP
Rampage.
After you perform a run action you may then perform one free attack action.
Then exhaust this card.
You may only use this ability on a melee attack.

ALIEN – 4 XP
Spitting Blood.
Exhaust this card after an attack against you has been resolved.
Perform one free ‘Acid Spit’ attack against the attacker.
This attack only affects the attacker and does not have area effect.
You may use this ability in addition to acidic blood.

ALIEN – 4 XP
Primal Rage.
Exhaust this card after you resolve an attack.
Perform an additional attack targeting a different figure or object adjacent to the original target.
You may only use this ability after a melee attack.


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 Post subject: Re: XP cards
PostPosted: Mon Aug 17, 2015 1:27 am 
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Joined: Sun Aug 09, 2015 2:01 pm
Posts: 34
Wow that's impressive work but I'm not a big fan of house rules. Have they been play tested?


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 Post subject: Re: XP cards
PostPosted: Mon Aug 17, 2015 3:56 pm 
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Joined: Tue Aug 11, 2015 3:55 pm
Posts: 9
They have been play tested a little bit, mainly the low XP cards due to nobody having that much XP as yet.

I wanted to introduce the cards so that the players felt like there was more of a campaign at the moment it feels like there is not much structure to the campaign mode.

The cards seem to balance the play to make the all the factions a bit more balanced and also increase the difficulty somewhat.


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