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 Post subject: Re: Errata!
PostPosted: Sun Sep 13, 2015 9:29 am 
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Joined: Wed Sep 02, 2015 8:37 pm
Posts: 4
Deadcat wrote:

Besides that I never understood why a tile can not have more than 2 acid counters. For my taste a tile may be impassable for bigger creatures. Why not?



If there are more acid counters on a tile you have a movement problem later in the game.
"Models without bases" have a occupation point value of 6.


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 Post subject: Re: Errata!
PostPosted: Thu Oct 15, 2015 10:51 am 
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Joined: Wed Feb 27, 2013 7:47 pm
Posts: 69
Thanks some good points here.


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