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We should fix the Aliens.
Give the Aliens (except Facehuggers) a seccond attack, with better stats, like:
"Tail Strike" - ST X, ROA 1, AVV Z. Special Rules: "Full Melee": Can only be used when commiting a "Full Melee" Alien Faction action. X should be at least one point higher than the "claws" ST, and AVV at least 1.
Give the Aliens an extra Faction Extended Action:
"Full Melee": when a model uses this action, it makes a normal CC attack with both it's availlable melee weapons. Roll as normal for each weapon, separately.
Give the Facehuggers an extra rule:
"Weak": The Facehuggers cannot use the "Full Melee" extended action.
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Sentry: Expend the token, then make a LD test. If the test is passed, complete either a Move/Shoot/Melee action (Like in Warzone).
That said, 19 LD all models?...
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Give the Aliens the "Acid Immunity" Special Skill:
"Acid Immunity": The Xenomorphs cannot be chosen as targets for the "Acid Splash" special skill.
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Change all melee weapons to immitate their Warzone counterparts. For instance:
Alien Infant has ST 9 and a weapon with ST 10. If it was Warzone, it would have "weapon ST +1". So that the model's ST actually counts for something. Else, remove the ST stat from the model. Useless.