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 Post subject: Aiming and vehicles
PostPosted: Thu Sep 24, 2015 6:58 am 
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Joined: Wed Jun 17, 2015 4:06 pm
Posts: 21
Location: Edmonton, Alberta, Canada
Just wanted to make sure I did this right.
My Orca Aimed (1AP)
Then fired all of its weapon system (2AP)
TTB 1 to increase Autocannon RoF by 1
I then chose to fire the Autocannon first
Aimed shot hit
Str 20 (18+2 for aimed), means critical damage 4, and I choose location Body
Target failed AV roll and so it was taken out in one shot
Does that all sound right, if it's wrong can you point out how so i don't make the same mistake again.
Thanks


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 Post subject: Re: Aiming and vehicles
PostPosted: Thu Sep 24, 2015 9:35 am 
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Joined: Wed May 14, 2014 3:55 am
Posts: 53
Altasmurf wrote:
tr 20 (18+2 for aimed), means critical damage 4, and I choose location Body
Target failed AV roll and so it was taken out in one shot


High strength weapons give Critical Force, which is only used against models with wounds. So the Shot would still be at Critical Damage 1 (unless the weapon normally gives higher).


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 Post subject: Re: Aiming and vehicles
PostPosted: Thu Sep 24, 2015 1:24 pm 
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Joined: Tue Apr 16, 2013 7:10 am
Posts: 437
Lone Mishiman has it right. Critical Force is only for targets with wounds, Critical Damage isn't tied to St or AVV- it's a special rule for some weapons only.


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 Post subject: Re: Aiming and vehicles
PostPosted: Thu Sep 24, 2015 2:29 pm 
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Joined: Wed Jun 17, 2015 4:06 pm
Posts: 21
Location: Edmonton, Alberta, Canada
Ah perfect, thank you. Thought that seemed a little to easy, but is was getting late so we probably read through it to fast.


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 Post subject: Re: Aiming and vehicles
PostPosted: Thu Sep 24, 2015 3:32 pm 
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Joined: Mon Apr 06, 2015 4:58 pm
Posts: 58
Haha yeah it's a bit goofy. Critical force and critical damage are separate.

So an aimed autocannon shot which would insta-gib a Nepharite will plink off the armor of a vehicle, and a hindenburg incinerator which would melt through a Grizzly is only a mild annoyance to troops!


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