Charles Retro Z wrote:
So when i read this i understand: you HAVE to do a free closing IF you're NOT in your own CCWR. In regular English, it strongly seems to me that it means if you do are in your own CCWR with anything, you don't have to free close, and so there is no reason at all to do any free closing.
Described as it is, free closing is something that you are forced to do, not choose to do (even if you can then choose how you do it when you are forced to do it).
I absolutely agree, the rule reads as if you only get a free closing action if you are forced to do it. The implication is that you cannot do free close when you aren't forced to do free close, which is incorrect. This is why I say it is a rule by omission (that you can free close even if in your own CCWR). The rule doesn't say you can't, but it (falsely) implies that you can't.
For the sake of clarity I'd like to see it change to see to say that models can make a free close, and here are the circumstances where you must do it. Honestly I'd reather see the rules change a bit more so that starting engaged doesn't drop you to 1 AP. That way you just spend an AP to move into CCWR.
Charles Retro Z wrote:
Considering all this, this example sounds more like a huge typo to me. I find hard to admit that an example contains such an important part of a rule, that is not explained in the rule itself.
Whilst that could be true, the actual rule doesn't forbid free closing when you aren't forced to, but the rule only describes situations when you are forced to. The example is perfectly within the bounds of the rules once you realise that the rules don't stop it from being a voluntary action.
Also warzone has a bit of a history of having more rules in the rule examples than the actual rules (especially in UWZ)
Charles Retro Z wrote:
Do you understand my point ? Am i totally wrong because of not understanding something in the text (i'm not naturally english-speaking) ?
And more importantly, do you feel it wrong when you play with it, or does it bring fun and more dynamic feeling to your games ? I'm a bit confused by finding this out only now after playing the game since its launch.
I get your point, it took me a few read throughs to be clear on the example and how it worked. Honestly I haven't really made any use of it, other than to get models out of my own rear facing (you only have to stay in the opponent's same facing). I doubt I would use it in a similar way that Mich Cie did, but more from laziness than because I think it is a bit unfair (to be fair I am less competitive than the average sock)