Malebolgia wrote:
LOL...saying color theory doesn't work is like saying gravity doesn't work. Color theory always works, period. There's no discussion in that fact. And I feel we already discussed this one earlier. Referring to real soldiers on a battlefield is all nice and sound, but doesn't work well if you translate them straight unto a 28mm model. They become greenish/brownish blobs on the table. You need contrast (with color for example) to define them and make sure they stand out and look nice from a distance. And yes, you can keep them realistic but you have to use sense when applying colors or else the models disappear on your battlefield.
For example, painting SWATs as black models with white letters with little highlights is a literal translation from the real thing...but it won't look pretty on the table. You need contrast and if possible an extra color to make them pop.
Yeah the difference is I can explain gravity rationally, all your colour theory is at best statistics.
Sure you'll have to paint them like they're under a strong light, but painting them as if a rainbow puked on them? no thank you. the only useful option there is the analogic.
And I don't always paint my minis realistic I plan on paiting my brothehood white and gold after all, but I use some kind of real life inspiration from some period. In this case the knights templar.
I worked on a theatre for a couple years we had the same basic problem, people are to far away to see the finer details of realistic costumes, so how do you solve that? well you put a 500w+ spotlight on them. Sure when it comes to faces you may work make-up according to your way of thinking, but costumes? nope, it's all in the lighting, or in this case the highlight.