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Fully occupied Tile
https://forum.prodosgames.com/viewtopic.php?f=36&t=4968
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Author:  Abjugardiel [ Tue Apr 19, 2016 10:25 am ]
Post subject:  Fully occupied Tile

I am maybe wrong but if a Tile is fully occupied by only one faction, you cannot entering the Tile and this Tile doesn’t count as engaged Tile.

How could you done Close Combat action against models on this Tile ?

cf. p.28
Engaged Model – Models count as Engaged if they occupy an Engaged Tile.


Engaged Tile – Any game Tile is considered to be Engaged if one of the two following conditions is met:

• A Tile is Engaged if it’s occupied by at least two Models of opposing Factions.

• A Tile is Engaged if it is adjacent to a Fully Occupied and Engaged Tile occupied by the Models from at least two Factions.

• Models without bases automatically Engage occupied and all surrounding Tiles.

Author:  Chronomancer [ Tue Apr 19, 2016 2:32 pm ]
Post subject:  Re: Fully occupied Tile

Hi,

I suggest you use the rules for Dispacing. I know it refers to "fully occupied and engaged", but I suggest you delete the seccond parameter, and move into a just fully occupied in order to engage it.
Until the end of June there will be an official FAQ and a new, corrected version of the rules.

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